
Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.Wind Shear: Conjure a piercing blade of wind, dealing damage. Wild Storm Strike: Storm strike chains to 2 additional targets.Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike. Storm Strike: Electricity gathers around your weapon, dealing damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time is chains. Wild Maul: Maul has a 10% chance to Knock Down enemies for 1.5 seconds.Fierce Maul: Increases the range and radius of Maul by 30%.Enhanced Maul: If an enemy is hit by Maul, then Fortify for 2% of your Base Life.Maul: Shapeshift into a Werebear and maul enemies in front of you, dealing damage. Wild Earth Spike: Summon a second Earth Spike when hitting an immobilized or Stunned enemy.Fierce Earth Spike: Fortify for 2% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.Enhanced Earth Spike: Earth Spike has a 10% chance to Stun for 2.5 seconds.Wild Claw: Claw has a 10% to attack twice.Įarth Spike: Sunder the earth, impaling the first enemy hit for damage.Fierce Claw: Claw applies Poisoning damage over 6 seconds.


Due to how damage is calculated in Diablo 4, I've retracted any damage numbers in the skills below, as there's simply no point in showing them with how they change based on level.
